#ifndef BLOCKS_H
#define BLOCKS_H

#include "tetris.h"

extern const int TT_Blocks[TT_BLOCK_TYPE_NUM][TT_BLOCK_TRANS_NUM][TT_BLOCK_NUM_AREA_HEIGHT][TT_BLOCK_NUM_AREA_WIDTH];
extern int TT_RemainBlocks[TT_BLOCK_NUM_BACKGROUND_HEIGHT][TT_BLOCK_NUM_BACKGROUND_WIDTH];
extern SDL_Rect TT_WallsBuff[TT_MAX_WALLS];

#endif // BLOCKS_H
